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You carry over armor between rounds and 2/3 enemies don't attack until triggered, so you can just grind indefinitely on any level to automatically win the game. Although, with 2/3 enemies only attacking when triggered, you pretty much automatically win anyhow.

I do agree that the game is quite easy. For the most part, I created this as a proof of concept to see if (1) I could create a deck builder with smooth UI and (2) if the growth mechanic had any real potential. Although rebalancing it would improve gameplay, do you feel that the core of the game is solid?

Yes, the core mechanic seems fun-- trading off benefits without growth investment for benefits after investment is a fine mechanic. 

I would recommend, however, that either the mechanic is changed so that all growth upgrades, health, armor, and cards in hand reset when moving to a new stage or you add a 'rest' button or something to automate grinding hp, armor, and growth upgrades when there's no danger to the player, though, if possible. 

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Cool concept, very nice art and music. Mechanics were a little confusing at the beginning, but when understood, game became easy. I would say to easy. The cycle of getting armor/health and attacking is not very interesting. I can grow cards (power them up) but can I feel that my deck became more powerful? Or do it need to be more powerful (because of stronger enemies)? Not necessary. Over whole, it was nice few minutes of gameplay. 

easily breakable, but i had fun.
really good use of the theme, Gg

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I like the art and sound design! However I feel like a combat tutorial or something would be nice, because I was struggling. My attacks seemed to cause the enemies attacks to increase, my health and armor up's did damage to the bunnies--I felt like I was missing something or inputting things wrong. 

That's a good point. The bunny was intended as a special type of enemy where helpful flowers hurt him and he just eats attacking flowers to become stronger. That's a bit unintuitive so I've changed him a bit to hopefully make him less confusing. Although I intended to make a tutorial, I ended up dropping that out of time concerns.

Its a really fun concept! Hard but I had fun playing!